Quiet Vale is a city on the northern part of Liaha. It is a smaller town that makes its living from lumber, Maple Sugars and syrup, trade, and the food from its farms. It has recently started to trade with elves within the Ariel Dales.
The city structures have a large amount of wood and peaked roofs. The city receives a fair amount of snow in a given year, and the design of the roofs as steeper helps to prevent the snow from damaging the buildings. The wood is stained a dark brown, and the walls are whitewashed for a contrast to the dark colors.
The city of Quiet Vale is built within sight of the Ariel Dales, and it has helped develop the city from its earliest days.
At first the city was little more than a keep with the lumber used to build the keep taken from the Ariel Dales. The keep was built to keep the monstrosities that would come out of the woods and terrorize the local farmers and lumberjacks. Everything that was touched by the Ariel Dales seemed to carry ill fortune, and soon people refused to log anything that came from the wood. The original keep fell into ruin and now rots near the center of town, inside a small grove of trees that few will venture into even today.
Quiet Vale has been a lumbering town for a very long time, but surprisingly considering how close they are to the Ariel Dales, little of the lumber has come from the vast forest. Superstition can be a strong motivator it seems. Stories about lumberjacks who would seek to exploit the forest disappearing, or coming back changed dissuaded people from seeking their fortunes there. Most of the lumbering in the area is done in well established tree farms that are tended by a variety of men, nivolk, and dwarves.
The city is built upon the “paired hills”. The larger has a grove of trees with ruins from some of the earliest settlers in the city, and the smaller has a much more modern stone keep.
The city is centered around Small Hill, with the keep and temples to Tynerion, Forge, Mellus, nearby. Most structures are built upon the many little hills, with the roads below.
Roads within the city curve around hills, instead of going over or through them, the city’s ethos could be described as work with nature instead of altering it. It means that the city has a bunch of small hills within that have not been smoothed out for construction, and roads follow the valleys between these hills. Roads have been paved with cobbles so when water invariably collects along the roads, they are still passable.
The city is laid out according to proximity to supply. The quarry and a reservoir are within the walls of the city, if barely. The old quarry filled in after it was no longer feasible to collect any more stone from it, and became the reservoir. Another quarry was started close by. Small pleasure boats often sail the created lake.
Going against their nature, the city did divert the local river into the reservoir, allowing it to fill with fish and plants over time, it serves as transport and for a source of water.
The city is laid out where it is generally best to put something. Most of the smithy’s line the river leading into the lake, taking advantage of the water to power machinery.
Grain and lumber mills are near the western edge of the city, either powered by a small stream or by horses that are kept nearby in the stables/stockyards.
Small temples/shrines to Selene (to hopefully abate her anger), the Traveler, Artemir (to have him ignore the city, we’ve had enough problems thank you), and Bes are within the city as well, and scattered throughout the city.
As mentioned there are temples to Tynerion, Forge, and Mellus within the city. The temples are not large, but are functional, and all are at the top of their respective hill above the larger road. Locals refer to it as going up to see the gods, and in a literal sense.
Small temples and shrines change over time, but the ones to Selene, the Traveler, and Artemir are persistent. The one to Bes has found more recent favor as well. Other shrines are possible, with one to Takeda seen, and rebuilt, from time to time.
Prominent districts include:
There are not easily defined districts in Quiet Vale, everyone is to a point “in it together”.
Outside the main walls. It is far smaller than in most cities, and only those who truly can’t afford to live within the city will live there. Several farms are nearby the city, with the house within the walls.
A few small villages do exist to the west of the city, but these have a fortified wall of their own, and they tend to have more competent defenses than other places within the kingdom.
Lord Ketar Thinbarmornordal (Thinbar to humans) is one of the dwarvin lords in Liaha. He has been the Lord of Quiet Vale for about the past 50 years, and has kept it relatively safe and secure.
He was never a deeply religious dwarf, feeling that the gods thought mortals not worth their time, but with the trials over the past winter, he has publicly declared himself to be a follower of Vanir & Freya, and he will try to be the best sheppard he can for his people. What this means for the city is as of yet uncertain.
The city is of a stout architecture, and unlike Trader Towns, has chosen to import stone at great cost instead of using brick for building. Brick is acceptable for roads, not houses! It has a very Bavarian feel to the town.
Most inns within the city are primarily establishments to get food and drink, with lodging an afterthought. There are only a few that have significant accommodations, with the rest having only a handful of rooms.
Areas of Interest to the Characters
The ale fountain. The fountain still flows ale, but its quantity has diminished. It was allowed the city to survive the previous winter, and without this blessing would have seen widespread starvation and death instead of just people going hungry.