Gods and what characters know about them

Gods and what characters know about them.

The gods worshiped in the world are varied and the list below is just representative of some of
the more prominent beliefs in the kingdom. There are two groups of gods that most people know and potentially follow; the old ones/gods and the new gods.

The old gods have been around for a long long time, but have gone quiet. They may still be worshiped, but no longer have the same following that they once had. Some have split into different factions, or have gone underground.

The new gods are still ‘speaking’ to their followers, but are not as loud as the old gods had once been in the past. Their voices are the miracles and spells.

The old gods:
Dowskil/Dawnskiller.

Also known as the dark one, the master of shadows and many other names. His name is uttered in hushed tones. He is blamed for all sorts of evils, but normally is considered a god of hidden evils. Plots, assassinations, and the like. Dowskil worship is outlawed in the kingdom of Liaha.

Bastel/Bastion.

Also known as the night’s sword. He is Dowskil’s younger brother. He is the last of the old gods with a ‘voice’. He is not seen as necessarily evil, but as a mercenary. His followers are organized as an army, and this organization is as much responsible for his staying power as any magic he may provide. Worshiping Bastel is outlawed in the kingdom of Liaha.

The Traveler/The Doctor.

Also known as the Tinkerer or Kingmaker. Stories of a meddlesome god who depending on who you asked either involved himself for the amusement and betterment of people or just like to throw wrenches in the plans of people, especially nobility. A few groups worship the Traveler still, mostly in two groups.
The first who follow him as a good Samaritan for those not of noble birth often with training in healing arts. The second are those who follow him as an inventor, a thinker, and meddler. Temples are all about gone for the Traveler, but shrines still exist.

Tynerion/The knight & yoeman.

The number of people who follow Tynerion within the Liaha has dwindled over time. His influence outside the kingdom is open for some debate. Now only those who feel called tend to follow. Followers tend to be protectors and protect areas outside the kingdom, acting like sheriffs.
Priests are expected to lead by example, to help but not provide, and to protect those who cannot defend themselves, often by teaching them how to defend themselves.

Pyr.

The magic killer. It is thought he is a dead god. The stories of him were of a god of nobility and sacrifice with the promise of reward. Later stories blame him for the death of magic, and of stealing it for himself. The few magi that remain blame and curse his name. Priests or followers are almost non existent and generally stay hidden. His temples are all gone, destroyed and defiled.

The new gods:

Arisen during the time of lesser magics, many of these are closer to demi-gods and many were once men (or dwarves). When the older gods were no longer able to provide blessing or magic, the new gods have, however imperfectly.
They arose pretty close in time to each other, some say as examples of the best of men, or others say as replacements for the gods who abandoned the world. In truth it was their strength and the belief of the people who believed in them that granted their divinity. Only time will tell if they will join the ranks of the Elder Gods in power and stature.

Forge.

The inventor. Bumbler. Wizard. Librarian. Dwarven god of design and strength. Patron of steampunk. He isn’t known as a god of magics, but more of information and knowledge. His followers tend to make new things.
Seen as sometimes aloof, or as if not thinking of the consequences. Credited for the age of technological wonders. Some things attributed to his clerics: The war wagon (tank). The airship. Mechanical limbs. Temples to Forge are grand libraries with a small area to worship. The southern part of the kingdom sees more followers than most other areas.

Vanir and Freya

- The lovers. Fertility and farming. Twinmaker. Mother and Father. The stories told of Vanir and Freya are of a couple who fell in love as children, and vowed to love each other forever. They did. As the story goes they grew up, got married, had kids, had more kids, farmed and lived, and started to grow old. Then they disappeared. Faded into memory and myth. The ascension to god status happened around this time.
People still claim to be their descendants, and some of them may be right.
Vanir is seen as strong, a farmhand. Capable of taming beast, hunting and farming.
Freya is seen as wife and mother. She is known for settling unruly crowds (like their children), and being strict but fair.
They are seen as interdependent, as providers, and protectors.

Baast/Ubasti.

Lady of flames. Goddess of all things kitteh. Hedonism by outside cultures. Any house known as a “House of Bastet” is known by a more common name. “Cat House” These houses may be ladies of ill repute, or simply a house that is a way-point for nomadic Kitra. Known as another fertility goddess, typically for cats, but occasionally for humans. Mostly for those who have twins, triplets, or quadruplets. Twins, triplets, and quadruplets often rumored to have the blessing of Baast.
She sees the fun, and the ferocity of the cat. She can often be fickle, and willing to toy with mortals just for the fun. Seen as a bit of a communist. Do what is needed, give to those who need, and take only what you need (but why would you need to ask?).

Bes. (Tom)

Master of the hunt. The male counterpart to Bast. He is seen as not as caring, more militant, and more nomadic. His priests/warriors are quiet, fast, and lethal. They would aspire to be ninja in a modern world.
He is seen as aloof, as are his priests. Only really getting involved when they feel they must. The only Paladins and Priests of his are self proclaimed and never called, but once self selected MUST adhere to his ideals.
His disciples believe in blending into the background. Popular myth says that house cats are eyes and ears of Bast and Bes, but often don’t care enough to bother anyone. The further away from Kitra lands the less this myth is believed. His ability to be found at home in many environments and outdoor settings has left him as a patron saint of Ranger types.
A few tribes of Kitra, mostly tending to be more mountain cats, (slightly larger and slower) follow him before Bast, seeing him as their natural leader instead of her. Seen as an individualist, and self supporting.

Selene.

The moon mistress. She General. The bitch. Elfmother. Most think her another dead god, passed when the last of the Elves left the land. Either thought of as a patron to the Elves of old, or as one who helped kill magic.
She was what most humans thought of as The ‘elf god’. The stories told say that she was a priestess of another Elvin god, and when she lost contact with her god was a source of strength to others. She followed the tenets of the religion, but more out of respect and tradition. Her example led to others following her, and her ascension to divinity.
The last Elves saw and heard her as a living god. It is whispered that she still lives. In tune with nature, and seen as the last refuge of the magical.

Other members of an elf pantheon may exist with the lost tribes/cities, but it is unknown.

Atremir

- The trickster, milkspiller, donkey’s kick, Jokester, Coyote. Forge’s thorn. He was a teenager who lived near a Dwarven city and knew Forge personally. It is said he traveled with him, and often took advantage of his nature. A dashing and handsome man he was always planning and thinking of the best way to get what he wanted – be that money, wine or women. Seen as a playboy, and a wealthy one. Often associated with thieves. Atremir’s blessing is said of someone who is lightly armored, but never seemingly hit in battle.
His magics are subtle, and often not noticed till long after the fact. His priests are nearly indistinguishable from thieves, and those who seek his blessing tend to be foppish, thieves, and warriors.
He is known by stealth and trickery to escape often even the worst situations, though brazen audacity has served him well too. His followers almost universally tend to wield dual weapons, and often have knives hidden about themselves at all hours. Asking for his blessing is normally done before a stupid but highly profitable act, wooing a sweetheart, thievery, or an act of bravado that should not have a chance in hell of succeeding. He was said to never get old and die, but that he lived the life of a 20 year old 3, 4, or 5 times. There are some who call him a vampire because of nocturnal exploits and the lack of aging, but it is all unsubstantiated. Not necessarily good or bad, more luck.

Mellus

- The Bard, Patron of musically inclined, Songstress, the seducer. Mellus was a king’s bard that offended her lord. To spare her life she was allowed one last story, that lasted until the death of the king. Some picture her figure as a beautiful young woman, but other stories and books record her as an average middle aged woman with a beautiful mind. Her stories would be said to rival Shakespeare, Chaucer, with twists from Steven King and the Karma Sutra. Her title of seducer was taken from her greatest ballad titled the Seduction of Death that she composed right after offending the king. The work was not discovered until after the king’s (and her) death. She spoke of finding life after death through song and fame, and then followed the ballad as a blueprint to achieving immortality she so feared on that night. Her followers will all have a talent – singing, instrument playing, storytelling, or other type of performing. She is also known as a patron of servants, and may give a boon to those working under an unfair master.

Valkyr

- the Collector, the schemer, Burrowsnake, Sapper, The child of revenge – The voice in the back of the head of the envious. He is seen as the biggest criminal, period. He stole the wealth of a nation, and attempted to plot it’s destruction.
As a child his family was lost to mercenaries fighting in a war between two small kingdoms for their horses, their money, and other supplies. He survived by digging under the family’s house and vowing he would kill those responsible, whatever it took. As a child he didn’t have a formal education, but quickly learned the ways of men, and how to use their vices for his gain. His small stature as a child led to controlling men through the secrets they dared not reveal. Using these talents he was able to attain a position as castle steward of a minor noble by his early 20’s. His thorough manipulation of the nobleman and his wife ended up with the nobleman beheading his wife, and declaring war on a larger kingdom close by.
He robbed the noble blind, and turned traitor handing over the kingdom with minor bloodshed, but a huge increase in stature. His wealth was rumored, but was allayed by calling it the cries of the envious, and those of the sympathizers of the dead royals.
He wormed his way into the graces of his new king, and eventually found that it was he that called for the mercenaries long ago. Revealed in the same documents were orders to hunt down and bring to justice the same mercs for their behavior, but it would not dissuade him. He would bring down the king that had caused him pain.
His vengeance had died a quiet death years ago, but it was used to mask his desire for the wealth and power of his new lord. His treachery was discovered on the king’s death, and as the king’s son was to put the sword across his throat, he vanished.
Some say he was working with the son who claimed magics saved him, others claim it was when he became a god. He accomplished all he had set out to do as a child, and was no longer needed on this world. Now he is seen to give secret succor to those who feel wronged and wish to avenge, come hell or high water, or those who wish the success of others for their own. It is said that several of the children of the dead king had the soul, if not the seed of Burrowsnake.

Amalus

- Field commander. A disciple of Bastel she was a commander in the military of a doomed noble house. Her skill with the sword and spear was legendary. It was said the sight of her was enough to scare enemies from the field, and inspire her men to fight beyond death. In truth she possessed magical ability in a time when it was nearly extinguished, with a peculiar talent to revive the fallen to fight. It didn’t heal people, it made undead. Her ability to fight had her and her men fighting long after her noble house had fallen, with many of her men fighting after their own death. She didn’t fight for the nobility, she fought for fame, fortune, and for her men. Yes her men, they understood fighting for her wasn’t until death, it was until their bodies couldn’t move anymore.
She is seen as a plain faced warrior, neither beautiful or ugly. She has minimal scars, and is often portrayed in a fighting stance with a weapon in one hand and an empty upturned hand. Presumably for her magics. Warriors generally follow Amalus, and a dedication to the fanatical is expected.
She is tinged with darkness, and is often seen as more evil than Bastel who she serves. She grants powers of necromancy to her followers and doesn’t give a shit about anyone who knows. She’ll kill them and make them part of the army.

Gods and what characters know about them

The Sundering Kerian